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EpicRandy said:

I like the concept.

It visually looks a little like Tron (I like that). But i'm a little worried that it might give headache to some people after a certain period, it might also not be appealing to many.

If I may suggest, you could add other skins / texture pack such as Maya/Inca geometry paint like this or this:

I hope you do well.

ps. I'm about 6 months in the development of a game myself (I put most of my spare time on it) and I know how challenging many things we thought "simple" can be. So you have my respect.

Yes it'll have a variety of skins. I really like this look and it should be standard for competitive play, but VizionEck is all about the mechanics and gameplay. If a player likes the mechanics but has difficulty with the visuals, I believe it'd be wrong to deny them the choice.

Single player will not have skins, just image effects.

 

Thanks! I've been working on VizionEck full time for over the past year. Within a few weeks of multiplayer development I had a build up and running that pretty much worked exactly like what you saw in the trailer. VizionEck's art-style allows for rapid development!

For example take these two pics that I revealed today.

Since computers are awesome and record everything, I can say the top screenshot was taken on 8/26/13 and the bottom screenshot was taken on 8/21/13. The other screenshots that I revealed today were all taken on 10/13/13.

Since then my time with multiplayer has gone into polishing and getting additional features implemented. For example the game can record all gameplay, similarly to reply mode in racing games or theater in Halo.  I used that in order to record the match in the trailer once in fullscreen, and then a second time in split screen.

 

I've also been spending LOTS of time on the game's single player campaign. That's actually where the heart of the work has been going for the past 6 months.