BeElite said:
Its nintendos entire history that is do the same thing for decades pander to the same peopel with the same games. Also If failed add ons are originality to you then sega easly takes the cake from ninty in that.
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You think adding violence to games was a risk? That was Nintendo simply not turning into a prostitute to make money. Anyone could tell violence and sex make money, it takes strength of character to not go down that road. As far as your kiddy remark goes, I'd say it was the immature gamers who think those violent games are the best thing ever. I've played both and the Nintendo games are way more fun.
Once again Nintendo uses the same characters, and makes new gameplay concepts. Far better than Sony who has been steadily weeding out its genres to cater more and more to the almost exclusively the shooter/sports audience. How many games do they even make still that aren't a shooter/sports game? I know they used to have a decent range of products, but now they're turning into an Xbox (Indie games don't count).
Sega's add-ons weren't add-ons they were desperation. Moving from one product to another when the last one failed. I would hardly call that the same thing. Nintendo actively took risks while they were ahead in the industry. I would say the Virtual Boy was actually a bigger risk than the Wii because they owned the handheld market. If you wanna compare something to Sega, then I'd say the Wii is a better comparison than the "failed addons" I mentioned.







