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Ucell said:
VanceIX said:

IGN also previewed Thief for a month straight, before they concluded that it sucked the day came out.

Anyway though, I'm not talking about story or gameplay, I'm talking about graphics and openess. The Order limits the users freedom like any other cinematic game, so any pretty visuals come at the expense of being restricted in the world. Better graphics, sure, but the cost is great as well.

Thing is The Order: 1886's developers also have a history of developing games with 85+ score on MetaCritic, and they've also developed the highest scoring PSP game of all time at 92 score on MetaCritic.

As for openness, I don't think an open-world is necessary for every game. RAD's games have always been quite cinematic and great so I think they should continue making such type of games.

I don't think any other cinematic game looks even close to as good as The Order: 1886 anyways.

The reason why there are few cinematic games that look as good as The Order is because the industry is moving away from cinematic games in general. Open games (like Metal Gear Solid V, Witcher 3, Zelda U, etc) don't look quite as good, but offer much more in terms of game world and gameplay. Cinematic games have nice stories and flashy effects, but (at least to me) it feels like you are watching a movie that goes from Point A to Point B, with the difference being that you do a couple of quicktime events and shoot the same exact enemies multiple times until you pass the checkpoint, where the process repeats.



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