fatslob-:O said:
It IS becoming a thing of the past ... Linear games won't be able to push much higher primitive densities due to the fact that a lot of GPUs have trouble rendering quads past 4x4 tiles. LOD transitions will be a lot more smooth due to the fact that memory bottlenecks aren't much of an issue anymore so an open world games are just as capable of having just as good graphics as linear games on the same distance. What exactly are your reasons for believing otherwise ? |
Because as i stated previously it is all about how much is rendered on the screen at once. The potential of openworld games is way higher than any linear game graphics wise. You wont see 50 cars and 100 people in a linear game you can in an openworld.