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VanceIX said:

Look at the Order, in the streets. People spawn and move in a pre-generated environment. There is absolutely nothing dnamic going on. Everything is scripted, there is no need to generate new objects dynamically and control them. It's not just memory, it's also how many tasks that need to be handled. 

Even Kojima has said that open-world games are much harder to optimise visually than linear ones, and he's a respected developer.

Just because everything is scripted does not mean that an open world game can't do the same such as isolating an event where people are far from the on screen action that's happening.

@Bold Like I said you can isolate the event in an open world game ... Open world just refers to the scale of game, not how demading it is ...

That maybe true for last gen games where they have a clear memory limitations but for next gen consoles that's less of an issue.