fatslob-:O said:
It IS becoming a thing of the past ... Linear games won't be able to push much higher primitive densities due to the fact that a lot of GPUs have trouble rendering quads past 4x4 tiles. LOD transitions will be a lot more smooth due to the fact that memory bottlenecks aren't much of an issue anymore so an open world games are just as capable of having just as good graphics as linear games on the same distance. What exactly are your reasons for believing otherwise ? |
Look at the Order, in the streets. People spawn and move in a pre-generated environment. There is absolutely nothing dnamic going on. Everything is scripted, there is no need to generate new objects dynamically and control them. It's not just memory, it's also how many tasks that need to be handled.
Even Kojima has said that open-world games are much harder to optimise visually than linear ones, and he's a respected developer.
You're Gonna Carry That Weight.
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