Zekkyou said:
Where did i say no compromises? I literally gave a compromise as an example lol... Anyway, that article is rather out of date in that respect :p SP have since added a 30fps lock option. I personally prefer it unlocked, but the option is there for those who want it. It's worth noting though that except for the random 29fps blips (which appear to be fixed by utilizing said lock, hence they are odd), the game pretty much never dropped below 30fps. The only major exception i'm aware of is during special moves, where it drops to the mid 20's. Given you have little to no control during their use, that's an acceptable trade off (especially given the absolutely ridiculous particle/physics simulations going on when you use it somewhere like a DUP base). No idea what you mean about the water being "low res" though, it was a pretty standard quality (higher than MK8's that's for sure...). The water interaction animations were sub-par, but given there is only a 5 minute period at the start of the game that water interaction really happens, it's understandable they didn't go to the effort of creating a fully reactive water simulation for them. Secondary texture assets for distant objects is standard in open world games (universal in-fact). inFamous does utilize a rather far geometry render quality (not as high as DC though, a surprising contender console for render distance king considering its closed track nature), but none scaling textures assets in an open world game simply isn't possible right now. The overhead would crush a dual 780 Ti set up, let alone a PS4. Regardless, i think i'll wrap this discussion up. We are just going to go round in circles unless we go into the gritty details, and given your past it's fairly obvious your understanding for them is rather lacking (nothing wrong with that of course, not everyone has an interest in the topic), thus that would also be rather pointless. |
Outdated according to Eurogamer. And what's highlighted above is why I mentioned the 20 - 40 fps instead of the 30fps locked version, lol.
Well good day to you, your "gritty details" involve a lot of backtracking and changing scenerios but it isn't me who has my facts straight.... Lol. Sorry I don't look at a picture or gif and say "Oh my God, this destroys everything, even pc away".
PS: No, the graphics are not on another level... at all. They are better than the competition (not including pc), and that's it. They also have to make gameplay sacrifices to get that level of quality.







