episteme said:
I don't know, the OP thought that you need expensive AAA games to push graphics. The needed budget gets lower when you don't have to worry about hardware limitations. Maybe it's a too extreme example (and it's not pushing boundaries, lol), but "The Light" was made by one guy with the Unity Engine. |
You don't NEED expensive AAA games to push graphics, depending on how much that actually implies. Money often gets poured into a variety of other things besides resources for graphics, but they still have a lot of resources used up for making great looking games.
Also the needed budget doesn't necessarily get lower when you don't worry about hardware limitations. The budget would most likely stay the same, or fluctuate depending on how much they think they could sell and what their profit margins are expected to be. It's really all about the market and hardware limitations will still exist given that if you want to aim for the largest installed base, you have to use the statistics for what kinds of specs most users have.








