outlawauron said:
What separates them is the same networks comment. Both games are sold through the same store and it's all tied together through one universal account. With that account, you should be able buy the title and it be playable on whatever platform is support through that store. Obviously, this can't be the case for everything, but for smaller indie titles, it makes sense because the console versions are no different than the handheld versions. |
I follow the logic, but again I think you're trying to draw a difference without a distinction. Why, for example, should this only apply to smaller indie titles? If anything, they probably would appreciate the money more than the big publishers!
Moreover, where do we draw the line: is it okay to insist on cross-buy if it's indie developed and published, but things change if the game gets picked up by Sony/Nintendo/Activision etc.? What if the game has slightly different features across both versions, as is the case herein? Should the $100k game be given away while the $5 million game gets to demand that you pay twice?
The analogy I made earlier was not picked out the aether: I see no reason why simply having two versions on the same publisher's network means the two (or more!) versions should only be purchased once, but that having one version on another publisher's network dissapates this expectation. We certainly wouldn't be having this discussion if the two games were completely identical on the 3DS and Wii U but were being sold via physical distribution instead, even if both versions were bought directly from Nintendo's website or the Nintendo Store. Why does the calculus change in this situation? Again, I would like that to be the case, since freebies are always good for me personally, but I can't see why it should be required.