By using this site, you agree to our Privacy Policy and our Terms of Use. Close
VanceIX said:
Machiavellian said:
VanceIX said:
Raven316 said:
Props to ubisoft for being honest. If you don't like then don't buy it. Why cry about it?

But wait! What if you like the DLC, and wish that it was included in the main game like a lot of the DLC these days should, but at te same time don't want to spend $80-100 on one single game overall?

This is like a phone manufacturer taking out the mobile internet antennas in their phone and making you buy them seperately. Does your phone work just fine without it? The basic functions, sure. But it should be included as part of the whole package. 

The problem is that game development does not work that way.  Before a game is actually started its already been storyboarded.  Most developers cannot fit everything they can within a game within the defined timeframe they have to release a game.  Actually its best if the developer have a defined timeframe and meet milestones to stay on course and not bleed money trying to throw everything they can in a project and not recoup the cost.  TIme is money for software development and not meeting your release dates cost a lot of money as there is a huge engine behind the scenes that work to get games into gamers hand.

Gamers have a very limited amount of understanding how software development works and even less how game development works.  OF course gamers believe all DLC content should have been in the original game but in reality its far from what actually goes on.  During certain phazes of game development a lot of the team have down time.  During this time if they are not working on another project they they are let go.  DLC gives those people jobs that they can do which bring in revenue for the studio and everyone gets paided.

That's not the point. Sure, they'll develop content to add into the game. The problem is, they have the audacity to give a Day-1 season pass, knowing that consumers will spend a lot more on their game than standard price. Then, smaller teams work on terrible DLC, which is charged at a $15-20 premium where it should be given for free (in case of maps or game modes). 

That's not to say all DLC is bad. Bethesda makes excellent DLC, and if more of the industry followed their footsteps this wouldn't be a problem. 

@Bolded:  Why exactly should any DLC be given for free.  People who get paid a salary made the content and those salaries have to be paid or the employee is a cost instead of an asset.  Any development studio that does not manage such cost probably ends up on the chopping block real soon.  Unless a studio is bringing in huge sums of money selling the primary game which is not the case for most studios, then having employees making free content and not recouping the cost for that employee drawing a paycheck is bound to put your studio in the red.

If DLC is crap at the price you mentioned, gamers have all the rights in the world to judge that DLC with their wallet.  Day 1 season passes is there because the developer was smart enough to plan out their project, including any additional content once the main game was finalize.  If the main game turned out incomplete then gamers have their GOD given rights to never purchase from that studio again.