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IkePoR said:

http://www.gamesindustry.biz/articles/2014-07-03-gamer-resistance-to-digital-decreasing-ubisoft

Last year, Assassin's Creed IV: Black Flag launched alongside a handful of "Time Saver" downloadable content packs. For $1 or $2, players could stock up on in-game resources, or reveal the locations of the game's many collectibles and activities without the need for actual exploration. That sort of perk would have been freely accessible through cheat codes in previous generations, and it's not hard to imagine the uproar charging for them would have caused in the early days of the last generation of systems. Speaking with GamesIndustry Internationalat E3 last month, Ubisoft VP of digital publishing Chris Early recalled the reaction--or lack thereof-- to those time-saver packs.

"There was no resistance," Early said. "Maybe there were 12 guys somewhere who said something, but whatever. As a whole, there wasn't a problem."

Disgusting.  Thier attitudes are amoung the fucking worst and most arrogant imaginable.


In those old days, developers were willing to give away a lot of free stuff.  My take is what has changed.  Its really not the developers that have changed its the gamers.  Gamers become more entitled and believe that making content is free but they are not willing to put any of their money on buying games where the developer recoup their money.

With that said, paying for crap like this is going way down the barrel and there needs to be a line drawn.  It would be great if developers and gamers could come to a happy medium where the content provider can get paid and the gamer can get stuff at a decent price.