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DarkD said:
KBG29 said:

Last gen many devs created super detailed, high poly, high res assets to help cut costs. On PS3 and 360 they had to cut back until the assets would render at a reasonable resolution and framerate. They knew that they would have the abillity to utilize them in future generations. Naughty Dog, Polyphony, Turn 10, Epic, and many others have discussed this time, and time agian.

Not only does this help them in future games by being able to re-use redundent never changing assets, but it also saves them from the issues making remakes/remasters of older games so difficult. Things like the premium cars in GT5 and 6 are already modeled at insane detail that could never be rendered in real time on PS3 and probably even PS4. This saves massive amounts of time and money letting devs focus on new content or easily remaster games with more than just a simple resolution/framerate/aa upgrade.

This is in no way bad news, and it is well worth it. This means that masterpieces from gen 7 will live on in remasters that look amazing in 2k then again in 4k next gen. I personally look forward to many games being farmed out or done with small teams to be remastered for an even better experience. No more wishing for remakes like FFVII, Legend of Dragoon, and so many more, now it should be industry standard to remaster classics to surrent hardware.

 

Depends what you are talking about.  Sure there are some games where they can and do exactly that.  I imagine things like sports games where they know what models they are going to use ahead of time.  However in a game like The Last of us I don't think that's the case.  Models have to be made from scratch for games with unique concepts.  It's the same concept as programming, coders try to make everything as reusable as possible so they don't have to make the same code ever again.  However, when a concept is unique, they still have to go back to the drawing board.  

If they did do this with The Last of Us, isn't that evidence that they made the game intending to remaster it right from the start and just kept quiet about it to trick more people into buying it.  I'd say your point is more damning than anything.  


Naughty Dog did this on every one of their titles last gen. They do it to try and be as detailed as possible, then they try to bring as much of that detail to the game render as possible. It only makes sense to do the best you can with the tools available at the time. They and many other devs have been vocal about this during the 7th gen. That is why it was so easy for many games do upgrade, and why it will continue to happen. They are all starting with the cross over games from last year because, one they know a sizable group of people held off buying titles last year to save for the new consoles, and two, because PS4 has pulled in a decent amount of non PS3 gamers. Bonus reason, it gives teams a chance to work on the new consoles, and practice new techniques. Probably more important for devs like Naughty Dog who have not coded for anything outside of PS3 for 7 years, sans a few new team mates that have made PC or 360 games during that time.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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