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DarkD said:
DakonBlackblade said:


Seriously youre comparing the effort that remaking a game that was launched for PS1 with outlandish bad graphics for todays standard to remastering TLOU seriously ? ND probably got liek 10 dudes and put them to work on remastering this for liek 6 months. PS4 has a bunch of gamers who didnt own a PS3 it makes sense, TLOU is the most condecorated game ever.

 

And iof ppl dont think its a good idea dont buy the frekaing game, if it sells bad SOny will never do it again, if it sells well than why the hell not do it again. It worked super well for Tomb Raider and in that case the original had been launched less than 1 year before the remaster, the Tomb Raider remaster founded the new Tomb Raider game beeing developed we should all be happy developers can get a little exra money for theyre work, its hard enought to make a profit on todasy AAA game market.

Redoing the models is still redoing the models whether they're old models or new, they still have to start over from scratch.  Unless its just a cheap ass upscale in which case its an even bigger rip-off than what I already said.  Take Half Life 1 for instance, they basically just dropped that into a more powerful engine and sold it.  Total rip-off.  

It's a problem because if people do buy the game it sets a terrible precedent which we'll be regretting for the next 10 years if it takes off.  Look at locked on disc content, do you think its fair to tell people "if you don't like it, then don't buy the game."?  Take DRM eventhough Microsoft was forced to back out of it, imagine if they had just stayed silent about it, there's evidence that Sony was planning the same DRM and just changed their mind at the last minute to make a splash in the media.  Would it have been fair to tell gamers "if you don't like it, don't buy it."?

Last gen many devs created super detailed, high poly, high res assets to help cut costs. On PS3 and 360 they had to cut back until the assets would render at a reasonable resolution and framerate. They knew that they would have the abillity to utilize them in future generations. Naughty Dog, Polyphony, Turn 10, Epic, and many others have discussed this time, and time agian.

Not only does this help them in future games by being able to re-use redundent never changing assets, but it also saves them from the issues making remakes/remasters of older games so difficult. Things like the premium cars in GT5 and 6 are already modeled at insane detail that could never be rendered in real time on PS3 and probably even PS4. This saves massive amounts of time and money letting devs focus on new content or easily remaster games with more than just a simple resolution/framerate/aa upgrade.

This is in no way bad news, and it is well worth it. This means that masterpieces from gen 7 will live on in remasters that look amazing in 2k then again in 4k next gen. I personally look forward to many games being farmed out or done with small teams to be remastered for an even better experience. No more wishing for remakes like FFVII, Legend of Dragoon, and so many more, now it should be industry standard to remaster classics to surrent hardware.

 



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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