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tolu619 said:
Dulfite said:
If it only took them 6 months to turn a GameCube game into Wii u game (hd) then it should take them less time to turn a 64 game into a 3ds game. However, I think they will intentionally not release this game until 2015 regardless of when they finish it in order to increasehardware sales next year.


What gives you the impression that it only took 6 months? Anyway, if it'll really take only 6 months, then I'd be happy to see it on the 3DS. If not, they should just put it on Virtual Console. If they really wanna do it well, it should be a Wii U game with high end graphics and extra content that wasn't in the original game. Lots of substantial added content. I was even thinking of making a thread about how Miyamoto's Project Guard reminded me of a mission in Majora's Mask that actually got my heart rate way up.

If I remember correctly that was an official statement. Wind Waker HD did take only half a year to port. And even though I lack  knowledge about a game's development proccess, by simple logic I believe he is right about the fact that it would take even less time to port a N64 game to 3DS should there be a competent team behind it's porting. However, porting a game from 64 to Wii U would be a bit harder, considering the huge graphics gap. WWHD was just WW with improved mechanics, more content and more detailed graphics about already existing concepts, but Majora's Mask is different; every character model, place and item should be redrawn fro m zero with the only advantage of already knowing what it's meant to be. I'm not sure how to explain it - I don't even know if it's right, but put it this way, it's not the same turning and hexagon (N64) into an Octagon (3DS) as turning and hexagon (N64) into a perfect circle (Wii U). That's my line of reasoning (But feel free to absolutely destroy it if there's a flaw I'm not seeing).