| QuintonMcLeod said: But the key word is profit. Seems to me that Platinum knows how to manage their budgets better than Airtight. Bayonetta 1 didn't earn 2 million within its first month. Neither have any of their games. Airtight would be in the same boat if we look at profits within the first month (which is how long it took for Airtight to go under after they released MSS). The only difference here is that Airtight just didn't know how to set their finances in order and Platinum Games did. This is the problem I'm trying to point out. I'm not saying developers _can't_ make AAA games. If they can afford to (Rockstar) then they should! However, some of these developers know they can't afford to make AAA or even AA games, but they do so anyway, and it kills them. Among those types of games, we have to factor in reckless spending. Many developers just spend money like it's water. Then you have other developers who ignore entire markets (mainly Nintendo's market), and they go under. It's under my belief that if a developer wants to become successful, they target all markets (Nintendo's included). Platinum targets every market. They don't ignore any system. Meanwhile, many western developers do, and they go away very quickly. There are obviously many factors, but the major ones deal with budget. These developers are terrible when it comes to budget. Nintendo profits from their games even though they don't sell millions of copies. Why is that? The answer is pretty obvious. |
Platinum had a 4 game deal with SEGA so it didn't really matter that the games didn't have super strong day 1 sales. by the time the deal was done Bayonetta had become a quite good seller and they had a reputation for making high quality games. This allowed them to secure new projects like rebooting the troubled metal gear rising project for Konami and a multi game deal with Nintendo (which led to their worst performing game which was also their most expensive The Wonderful 101 but luckily it's the Wii U so the industry understands) and also more recently the creators of Korra wanted a high quality adaption and picked Platinum and Microsoft also picked them for their token Japanese game this gen (hey it can't go as badly as their JRPGs last gen).
Airtight didn't have day one sales, quality, legs or a good reputation for quick development so they died.
As for Nintendo they make some of the highest selling games in the industry and have multimillion selling games they consider failiures. WTF are you even talking about. Also as a platform holder they have higher margins on their games as they don't need to pay their licensing fee (~$8 per copy for retail iirc).
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