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Nintendo - Zelda U graphics - View Post

phaedruss said:


What resolution are the textures? Which surfaces in the trailer can we use to compare the reflections? Also, blinn phong appears to be a fixed function shader, shouldn't that mean that any game can use it if the graphics card supports it?

All I know is that the tech demo does have a higher resolution texture. How much higher will have to be determined through using extensive tools. The game is totally absent of reflections so there's no comparison. Blinn-phong is just a shading model like any others ... I don't think you know anything what you're talking about. The term fixed function shader is an "oxymoron" for the most part seeing as how shaders aren't fixed function. What your likely referring to are the precursors of shader for which these units were fixed function. Transform and lighting units could be thought of fixed function vertex shaders and register combiners could be thought of as fixed function pixel shaders.