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Open world Zelda with linear areas.


Like you can do what you want but then you trigger some kind of event that makes you follow a linear path until that event is over.


Open world only is problematic because there is nothing driving you forward. "hey here you are do whatever you want we dont care". Open world gets boring when you have no narration etc. Also being able to explore everything from the start removes some of the exploration aspect and the sense of wonder when some awesome place appears that is connected to the story.

In skyrim e.g I have no connection to any place in the world because everything is just there. In Zelda however every place has its own story and has a relation to the player. You get rewarded with a new places for doing something. 

I want a mix of open world and linear.