By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nintendo - Zelda U graphics - View Post

fatslob-:O said:

Here's my take on the whole tech demo vs game technical prowess thing ...

Tech Demo: 

- Has Realtime Local Reflections for glossy surfaces such as the floor 

- Materials react to light more grounded to reality and it appears to be using a blinn-phong shading model

- Has higher resolution textures 

- Higher detailed environments

Game: 

- Bigger environments 

I don't think either of them are impressive technically speaking but if I had to pick the tech demo was simply better on the technical front and it was simply nice to see the WII U being capable of realtime local reflections and this is coming from a PC gamer so to speak ... 


What resolution are the textures? Which surfaces in the trailer can we use to compare the reflections? Also, blinn phong appears to be a fixed function shader, shouldn't that mean that any game can use it if the graphics card supports it?