| fatslob-:O said: Here's my take on the whole tech demo vs game technical prowess thing ... Tech Demo: - Has Realtime Local Reflections for glossy surfaces such as the floor - Materials react to light more grounded to reality and it appears to be using a blinn-phong shading model - Has higher resolution textures - Higher detailed environments Game: - Bigger environments I don't think either of them are impressive technically speaking but if I had to pick the tech demo was simply better on the technical front and it was simply nice to see the WII U being capable of realtime local reflections and this is coming from a PC gamer so to speak ... |
What resolution are the textures? Which surfaces in the trailer can we use to compare the reflections? Also, blinn phong appears to be a fixed function shader, shouldn't that mean that any game can use it if the graphics card supports it?







