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QuintonMcLeod said:

But their latest game was the tipping point.

Fact to the matter is, their games weren't profitable. Many of Platinum Games' titles don't sell millions upon millions, but they still profit. Why is that?

A lot of their games were bombs but they were critically well received and have a strong cult fanbase (which helps them secure contracts with 1st parties who are willing to risk money in the hopes of creating system selling games) and the studio has a lot of connections in the tight nit Japanese gaming community.  And they have made a couple of reasonably successful games Bayonetta sold 2 million units (still a dissapointment to SEGA but it's long legs should certainly made it profitable) and MGR: Revengance sold 1.5 million on consoles and the PC port sold pretty well given it's short development cycle at Platinum certainly a success.

Compared to Airtight's 200K for Murdered: Soul Suspect across 5 platforms, and Dark Void's 600K. Even Platinum's less successful smaller games like MadWorld (700K), Vanquish (900K) did much better than that. Platinum might not make blockbusters but their quality leads to long legs.



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