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Nintendo - Zelda U graphics - View Post

Zekkyou said:
TheLastStarFighter said:
Zekkyou said:

The original's lighting also reacts to the textures as well as the model itself, something completely absent from the new build.

I really don't get why people are comparing them though. One is a self contained tech demo, the other is fully open world. Anyone expecting them to be equal is frankly kidding themselves.


It is present in the new model.

Nope, there isn't a single active (moving) model in that screen that has lighting reacting to its textures. Every shadow on the models of the new build is solid edged and can be traced back to in-game objects (either the model itself or the trees above).

By comparison, the model caused shadows of the spider in the tech demo are soft and scale properly to light extension. On top of that, have a look at his legs. Notice how the lighting in reacting to all the little crevices? How is cascades over the object as though the textures themselves have been modeled?

Neither's tech is particularly impressive to be honest (compared to other open world games like SS and TW3), but the tech demo is certainly a long distance ahead of the new build and for obvious reasons.

But hey ho, I'll leave you to believe whatever tickles your fancy

I think a "long distance" ahead is an exaggeration.