curl-6 said:
The lush swaying grass, vast draw distance, and stylised explosions all look great. Overall I am pleased with the look. But the tech demo was in a class of its own on Wii U with its crisp lighting and textures. |
I'm interested to see how they will handle the foliage. They seem to be following the HLOD -> LLOD method of rendering the world rather than the now more common MLOD -> MLOD -> LLOD method. It can work really well providing you hide the asset transitions properly, but when not hidden well it's rather distracting watching grass magically appearing in the distance as you walk in that direction... (skyrim was absolutely appalling at hiding it lol).








