Samus Aran said:
Look for yourself. MGS5 grass/foliage are 2D sprites with circle animations à la Xenoblade Chronicles X. |
MGS5 takes place in a desert/barren setting lol... I don't expect foliage was high on their list of priorities when choosing which areas to push and which to skimp on. Likewise X is striving for a long range MLOD render distance. Naturally that requires cuts to the local geometry.
It would be like be comparing MGS5's character models to ZeldaU's and pointing out much more complex MGS5's are both in texture work and modelling are. Such a comparison would also be utterly pointless, because ZeldaU has no need to strive for such character detail. It isn't necessary for what it's trying to do so those resources are put to use elsewhere.
It's also worth mentioning MGS5 is essentially a glossy 7th gen port running at 1080p/60fps (ZeldaU on the other hand will most definitely not be running at 1080p/60fps :P).








