Intrinsic said:
"Their" software may not be the problem but their "hardware" is. Having significantly weaker hardware literally limits their market to only the nintendo faithful who will buy their console even if it was powered by peanuts. It also means that theer will be little to no third party support. And if the GC and now wiiU should have thought them anything, its that you can't succeed off your first party alone. A dev considering making a port of a PS4/XB1 game to the wiiU is basically faced with porting their game over to hardware that is around 8 times less powerful and lacks the install base incentive to make that kinda ort worth it. Just imagine if the WiiU was at least as powerful as the XB1 this gen, got all the multiplat games that will come to the PS4/XB1 and also had all their great first party titles. And also had an online service on par with both. It would be a very very very different conversaton we are all having now about nintendo. Nintendo are just not competeing on so many different levels. |
Except no, the power cant be the problem because even PS360 games arent being developed for it. And games being made for the X1/PS4 are being made for the "less powerful that WII U" PS/360. The Wii U isnt underpowered to the point where no 3rd party games could work on it.
The install base inscentive is another thing though. Which brings me back to perception. Many developers think the Wii U lacks the fanbase for thier games because they are mature. Many Nintendo gamers have the perception that they wont be buying 3rd parties in the first place because there wont be any. Changing the perception of the console, the fanbase, the games on it, and Nintendo in general is far more important than more power.
Also, I'm fairly certain the Gamecube was more powerful than the PS2 and look where that got them.








