| PattonFiend said:
"Aiming feels natural, and this version retains the ability to move and shoot at the same time." http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/ I am glad that you are posting reviews that support my view and I hope more people get this game at this price. I am on right now. Purple Tag. NNID is the same as my user name here. Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
Aiming feels natural, and this version retains the ability to move and shoot at the same time. - See more at: http://www.relyonhorror.com/reviews/re-review-resident-evil-revelations/#sthash.sWO62WWG.dpuf
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I can lift out the blurbs if that helps:
"Another issue some may have is the dead zones present in the Wii U version. I’m sure this can be patched, and hopefully Capcom decides to do so soon. Despite the dead zone issue with aiming, the Wii U version of the game can be seen as the most faithful of the bunch."
"The only real issue that the Wii U version has with controls is that the dead zone is improperly set – the aiming is not as responsive as it should be. This is mitigated by settings that can be adjusted, but for some this still may not provide an adequate solution."
"The only real detriment I could find between the two versions played, and one that will surely annoy most and needs to be fixed, is the ridiculous dead-zone on the Wii U version of the game. Dead-zone, for those not familiar with the term, is the amount of space you can push an analog stick without seeing an on-screen response. Most games incorporate one, but most do a better job of masking it than Revelations does here. Assuming it can be patched, and I hope it can be, I couldn’t find much else to complain about between the Wii U and PS3 versions."
"That is but one of the two issues. The second is rather unfortunate, and unlike the loading times, the Nintendo 3DS original never had this problem. It has to do with aiming. There is notable dead zone when using the analog stick to aim. In Layman's terms, this means that aiming is not as precise as it should be. It feels slippery and lacks the precision of typical third-person shooters. This makes aiming for weak spots on enemies more of a problem than it should be."
"On the other hand, the Wii U version appears to be visibly less refined in this area, with small but frequent fluctuations in smoothness adding some noticeable stutter to the experience. Furthermore, frame-rates are hit harder when the engine is under load and this has a larger impact on the controls compared to on the 360 and PS3. Aiming and moving around in general feels heavier and less responsive in the Wii U - there appears to a much larger dead-zone that creates a delay between moving the analogue sticks and the action appearing on screen."
I hope this helps illuminate my original post.










