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Nintendo - Zelda U graphics - View Post

Pavolink said:
Samus Aran said:

Doesn't matter what it started out as, it was a full fledged Zelda game and sold even worse than Wind Waker HD.

Skyward Sword used the Wii motion plus peripheral, which failed to sell much. The Wii was also running out of steam very fast when Skyward Sword was released. And the game just looked ugly, irregardless of realistic or cel-shaded artstyle. Too much time was spent on the motion controls. 

OoT sold so well because it was the first 3D Zelda game. The Gamecube also had the smallest userbase of any Nintendo console at that point in time. Twilight Princess was a launch title for the Wii and also released on the GC. 


WWHD has not sold even half of MM.

Motion Plus has a userbase above 20m, just like NGC. OoT being the first 3D Zelda doesn't have anything to do with this. People didn't liked WW artstyle, people didn't bought the game. Simply as that, Aonuma said, Nintendo said, logic said.

If artstyle doesn't have anything to do with this and it was simply the userbase as you suggest, Aonuma and Iwata would't have changed Wind Waker 2 for Twilight Princess.

I don't know what proof fo you want of that. Who else have to say this if you don't want to believe Aonuma and Reggie.

More than 4 million people bought the game. And digital sales of WWHD must be very high considering it's bundled (and it's the bundle I bought). 

First 3D game has everything to do with it. The new Zelda is a lot more realistic than TP by the way. In fact, the grass/foliage in Zelda U is a lot more impressive and realistic than MGS5...