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Nintendo - Zelda U graphics - View Post

phaedruss said:
Hynad said:
 

Here: http://www.officialnintendomagazine.co.uk/51323/zelda-twilight-princess-was-a-result-of-fan-reaction-to-wind-waker/

And: http://www.wiiuonly.com/2013/05/eiji-aonuma-on-fate-of-wind-waker-2.html

As some of you know, at E3 2004, we unveiled the game that would become Twilight Princess, the realistic Zelda game, and we announced that it was developed by the team that had been developing Wind Waker 2. Actually, there was a reason that that decision was made at the time. At one point, I had heard that even Wind Waker, which had reached the million mark in sales, had become sluggish in North America, where the market was much healthier than in Japan. I asked NOA why this was. What I was told was that the toon-shading technique was, in fact, giving the impression that this Zelda was for a younger audience and that, for this reason, it alienated the upper teen audience that had represented the typical Zelda player. Having heard that, I began to worry about whether Wind Waker 2, which used a similar presentation, was something that would actually sell.



AONUMA
: Hmm… I think the project that reflects our reaction to fan opinion is probably Twilight Princess. The incentive for us to create that different version of the Zelda universe was certainly as a result of The Wind Waker criticism that we received. Fans were saying that it wasn’t what they were looking for, it wasn’t what they were hoping for, so that’s why we went with this different graphic presentation. So I think that’s probably the one, the biggest change that we made.

I still remember eight years ago at E3 when we ran that first video of Twilight Princess. It was received very well; there was a standing ovation! So I still remember that moment very well.

http://www.zeldauniverse.net/features/30-minutes-with-eiji-aonuma-the-zelda-series-director-on-building-and-shipping-one-of-gamings-biggest-franchises/


Yea I understand all that. A reaction at E3 doesn't=sales. For all that supposed backlash against wind waker it still ended up selling almost 5 million.

You must be blind to not realise that the reaction people had there is intrincically tied to the hype that followed for that game.

And sustained hype correlates directly to better sales.