Akiran said:
I'd love them but they're alot of work to translate.
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I love Legend of Heroes as well but this whole thing about ut boasting about how much text is in the game is trivial to me. As much as I enjoyed TITS I could not help but feel the game was severely padded with dialogue that was entirely un-necessary. Most JRPGs will have moments where the main team steers away from the beaten path and reflects on their positions......but this game totally abuses that. THey will have the equivilant of a harry potter novel talking about FOOD!!!!!!!! And it happens at least one time per city. They also repeat themselves a million times over when discussing battle tactics, making me really just want to start clicking pass the talking and just later reading the Journal's synopsis.
I would say half of the text in TITS is composed of nonsensical drivel discussing Food, going into redundant detail explanations on things you already know, NPCs who do not have a direct effect on the story.
It is honestly one of those situations where Ambitions get ahead of Practicality. In their efforts to make a more living word they have bogged down their games with un needed filler that hinders the game's fluid progression and impedes possibility of translating further games in a timely manor. It no different than when developers get consumed with the graphical appeal of the game, making sure every blade of grass moves realistically, the lose sight of important things like........enemy AI.


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