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Intrinsic said:
DonFerrari said:

I can't see the point of having half assed console/pc bread... you will keep upgrading like PC so you lose the advantage of console fixed plat and more performance on the same budget, and will also lose some of PC advantage on using any HW you want, so I think it more like a lose lose situation than a win win... A purely stream that could play games better than a sli Titan today and equivalents in the future is a good possibilitie to be a mid term, won't win all the console market but can be a viable alternative.


I am not sure I am following you. I think you agree with what I am saying about half assing PCs since you lose the benefits of PCs and don't have the benefits of consoles. But you also seem to be suggesting that an alternative would be a steam console that has the GPU power of two titans in SLI? Or are you referring to a "stream" box like say PSnow but with the GPU power of SLI titans....

Either way, both scenarios won't work.

 

  1. Steam console with GPU power equivalent to 2 titans in SLI. Too expensive for one, you will be looking at a console that will cost at least over $1000. Just not gonna happen. Now even if said box is upgradeable, it brings us right back to the problem of a lack of standardization thet plauges the PC today. If you want to standardize the hardware, then you basically have a console that is too expensive and that has limited support for a fixed range of hardware parts that would unfortunately be sold at a premium.
  2. Stream console with 2xTitan equivalent power. Again, not possible. People talk up a lot about streaming games but fail to understand how that really works. Game streaming basically means that the console is not in your living room but make no mistake... its somewhere. If you want the stream box to have native support for say a HD8350 cpu + HD7970gpu (lets call this setup SB1)  all the devs making games will have devkits that basically have SB1 chips in them and  then you will literally have to have an SB1 for every single user that signs up for your service. So basically, if 50M people spend teh $99 for the reciver and controller that will be in your living room, then you will have to have 50M SB1s in your server rack somewhere. The amount of money it would cost whoever does this will be absolutely ridiculous. If they were charging $20/month for the service, it will take them 4 years to break even. PER USER.

 

I agree with you. Maybe my post had too many mistakes.

Steam "console" is dumb, altough a 1k rig with cutting edge power could see some sucess with people that want graphics and little hassle, but that wouldn't scratch console. And all the disavantages I agree and have listed.

Stream console I put as an alternative because a powerfull, plug and play, cheap box could work (a la psnow). The gain in scale could help reduce cost, but we are probably 10+ years to early for it in our bad net.

All in all ps is the best place to play and isn't dying. This is a thread of a Nintendo fan justifying Nintendo fail with the death of console model.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."