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Burning Typhoon said:


To each their own...  I have all the sonic games on genesis, and I just can't get into sonic 2 as much as I can sonic 3.  Granted, i never play sonic 3 without sonic & knuckles locked on, because it's the other half of a complete game.

The invincibility you get with Sonic's shield is perfect for certain enemy-types, and allowing lasers to pass right through you.  When I play Sonic 2, I can't do stuff like that.

That's one of the reasons I hated sonic 4 so much too.  It broke tradition of adding more stages, and more abilities, and just re-imagined 4 stages from past games that we've seen a million times already.  And the physics were awful.

Never really thought of Rayman as being anything like Sonic, though.  It doesn't matter the speed.  Speaking of that, Sonic was just fast when compared to other games of the time.  It, on it's own was not all that fast.  I just have Rayman Origins, and recently bought the '95 game, and rayman 2, on psx and ps2. 

Sonic just doesn't feel the same at all to me.  I have the older games.  The controls are tight and responsive.  Rayman is a little floaty.  How a sonic game shouldn't be.  Then there's the misconception that sonic games are supposed to be fast.

Because Labrinth Zone or Marble Zone were fast in Sonic 1, just like Oil Ocean, or Aquatic Ruin Zone in Sonic 2, or Lauch Base, or Sandopolis in Sonic 3.

Sonic's speed has always been listed as his selling point. He's cool, blue, and faster than anything alive.

While the controls aren't tweaked the same way old Sonics are, Rayman is floaty in feel, both games are designed around their respective protagonist's controls.  Both characters are extremely responsive to player input. Just because the controls aren't exactly similar doesn't mean that in the greater scale, Rayman is more like the original Sonics than the latest batch of Sonics, and the speedier Rayman levels are exactly the style Sonic needs right now.