The reason it is irrelevant is because the game is pushing consoles. If the game had been flail your arms to watch the guy flail his arms back everyone would hate it rather than love it. You seem to be under the false impression that motion controls is just some generic term that fully describes a style of play. Nothing could be further from the truth of course since the 5 seperate sub-games of Wii Sports play drastically different. The game isn't popular because it has motion controls. The game is popular because it is the best use of motion controls to date. I have watched people (and a lot of them) play Wii Sports and then decide they wanted a Wii. I have seen few that heard of motion controls and then wanted Wii Sports. I concede this might be a chicken or the egg debate though. Wii Fit is undeniably a system seller in Japan though and a new IP.
What I mean by my gimmick comment is you seem to think it will fade away. As if the appeal is limited because it is just a shiny new toy that will not stand the test of time. The definition provided fits the wiimote, but you use it differently. You use it more in-line with definition 5 (yes I use dictionary.com as well) rather than with what you provide. If this is not the case then you need to reword what you are writing as it is not conveying the right message. As I have learned, it is less about what you intend to say and more about what your audience hears.
The Wii has yet to see major third party success? That is a laughably absurd comment. Resident Evil 4 has tripled expectations. Resident Evil: Umbrella Chronicles has smashe them and is still rising. Guitar Hero 3 is a great success despite the fact that the game didn't even have stereo sound! Lego Star Wars: The Complete Saga has sold better on Wii than any other system. Rayman Raving Rabbids was a big enough success to warrant a sequel, and that game is about to pop over a million sales as well. Carnival Games is the game that won't stop selling despite everyone's hatred of it, and Mario and Sonic: At the Olympics speaks for itself. Sonic and the Secret Rings sold more than Sonic the Hedgehog sold on both other systems combined. The notion that third parties are having no success on the Wii is silly and dated. Capcom, SE, and Sega have all said they think the Wii is the future.
But again you go off making predictions based on how you feel. Why would the Wii be an anamoly? Why would third parties stop their long history of going with the most popular console? Why will the supply constrained Wii start seeing decline in the US rather than a rise? I am not trying to be high and mighty but show a critical flaw in your analysis. I can show you historical trends that support my predictions. I can show you press releases where the companies are vocalizing more support for the Wii. I can show you sales data where the Wii is outselling its competition combined.
The way it will get an audience out side of the "nintendo boys and casuals" is with new games. Fatal Frame will bring in a few people, and if Monster Hunter 3 is half as succesfull as it is on the PSP that will bring in a ton of hardcore. PES will bring in soccer fans, and the yearly madden releases will keep football fans happy.
If you want a year by year break down of the games that will push the consoles I can't give you that. I can show you how every major console attracts games to it though. I can show you how dominant consoles have a way of stealing game series away from the competition. That is what a good prediction involves. If you can show me why this won't happen with the Wii based on some form of evidence then I will amend my claims. Until then your "prediction" is just a guess based on gut feeling in my eyes.







