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I'm pretty sure a "time stop" during combat will make it less action oriented. It's essentially given you a pause in between fights, which can drain from the tension of a battle, where if it were true real time, you would have to think on your feet...unless you pause the game but that's just scrubby.

Turn based has it moments, but i prefer action, hack n' slash. I should be able to avoid all damage and attacks if my skills are good enough, not wait to get pummeled because its "their turn." This ain't no chess match!

I can do both, but action, hack n' slash is much more satisfying in my opinion. Anything with dodges, parries, blocks and counterattacks feels more skill based to me.



"Trick shot? The trick is NOT to get shot." - Lucian