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Eddie_Raja said:
dane007 said:
Eddie_Raja said:
Dark Chaos said:
Eddie_Raja said:
spemanig said:
kupomogli said:
But but but.... next gen consoles are too weak to do 1080p @60fps when the game looks marginally good.


TLOU is a linear game. Not nearly as damanding. This doesn't "prove" anything.


When a dev can't get 1080p 60 FPS on bloody Halo 2 it does...

P.S.  I don't want to hear your silly "Graphics swich on the fly" BS.  If they can't fit both buffers it just proves 32MB is too small for detailed 1080p considering the original game too up nearly nothing in its frame buffer.

 


Halo 2 is a complete remake using xbox one power and it has two graphics engine both 1080p 60fps  and both engine will be running consecutively to allow sooth transition when players decides to switch between both engines. That alone si demanding compared to TLOU which just a touch on res and frames. its not beeing reedone on two engines at that resolution. I am sure if that was done,, ps4 would struggle as well.


Ok this is the last time I say "Make sure you know what you are talking about."  TLoU: Remastered has higher Framerate, Resolution, Polygon count, particle effects, lighting, shadows, and revamped gameplay.  It was done in-house by ND themselves.  

It will look substantially better than Halo 2 HD while not having a problem with 1080p.  Just accept these facts, and move on.

if the E3 2014 is anything to go by then the improvement is not big. it won't be completely redone like halo 2 hd is. secondly wheres the gameplay video showing this supposive massive improvement. thirdly halo 2 hd has two engine buffer running together at the same both 1080p and 60fps which is more demanding.