By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dark Chaos said:
DonFerrari said:
Dark Chaos said:

GT6's low sales proved people don't care about the number of cars. Reduce the amount of cars, use that extra time to polish up the premium cars, improve the sound and add some new innovations and features. Most importantly release the game by 2015.

I'd rather have less cars and release earlier than having to wait a year or two because they need to have 1500 cars in the game. GT5 and GT6 both shared this problem.

At this point I am more excited for Driveclub and Forza Horizon 2 than GT7.


The game won't be delayed because of the standard cars, and to say by two years you are pushing a little to far... and If GT6 haven't sold because there is too much standard cars and the sound isn't good what is the excuse for FM1 to 5 and passing to FH?

And being more excited by Driveclub and FH than a GT you didn't even saw maybe shows you aren't the target of the game or that you are just bashing the game needlesly?


All the Forza's have sold well and considering there is a new Forza every year it understandable that people won't buy every Forza. Also, FH was a game that catered to a different audience. In addition, the sim racing genre isn't as popular in the US.

Considering Gran Turismo was once as big as Halo and Mario and Forza was a new IP that was unknown its done pretty well. Hell if you combine all the sales of the Forza titles on 360  and F5 its number will be very close to  GT5 + GT6 or even surpass it. It was known as the GT killer like Killzone was the Halo killer and it lived up to its billing.

GT6 proved they need to adapt and try to lure in more than just the hardcore sim racers. Its a dying genre and many people don't play as many sim racers as they used too. Continuing to stick to a business model based on the PS2 generation isn't going to work in 2014.

I'm basing because like the rest of the Japanese gaming industry Polyphony could head down the same road if it doesn't innovate and try to cater to a larger audience.

Just 5 years ago you would get mocked for even talking about Forza in the same sentence as Gran Turismo and the game and sales proved it. Now its a lot closer and if they don't adapt they will get past by.

Define sold well (and try to discount the number of bundled software). Most Forza games haven't sold much more than 1M by their own legs. People buy CoD, Fifa, and other yearly iterations over and over again. And if you think that is the reason why the iterations sell less than could be expected maybe MS should rethink the game. So sim racing isn't popular in USA, and FH don't sell well being a different target audience, how the two match? If you say racers aren't popular anymore them I could agree.

GT on the first iteration sold close to 10M and GT5 sold it ok, so your evidence of GT failing is GT6 not selling the same numbers as before... So GoW:Judgement and Halo 4 prove that those franchises are failing as well? It got a lot less sales than the previous games. Mario 3D sold 2M and Mario Kart 8 also sold that, a lot less than on Wii. And if you say it is because of the low install base I will laugh, because it was already proved that they don't escalate linearly. And if the games were still the great franchises they are they would sell HW. What make you think Mario not being able to sell HW don't make your point in the other thread valid? Do you think Halo is a bigger name and system seller than Mario?

For you to have Forza outsell GT you need all the Forzas in X360 an X1 to beat GT5 sales plus the small GT6 sales, is that your proof that it is falling? Than Halo is niche against CoD... let's compare Cod 2 + Cod 3 + WaW + Ghost + MW + BO2 + MW2 + BO + MW3 (1.91 +2.65+7.09+8.73+9.06+12.72+13.23+14.05+14.24) = 83.68M (9 games only on X360) now on Halo... Halo:CE Aniversary + Halo Wars + Halo 3:ODST + Halo 4 + Halo:Reach + Halo 3 (2.25+2.43+6.23+9.05+9.47+11.91) = 41.34 (6 games)... so We could say that shooters that involve Space Mariners doesn't have a following anymore (and besides that Halo have been selling less over the years as you can see Halo 3 in 2007 was the best selling and after that we have seem a drop). To reinforce this let's see GoW 1 + 2 +3 + Judgement (6.04+6.68+6.03+1.43) = 20,18 it is niche isn't it? And what about the big drop on the last game? And imagine now that it isn't from Epic Anymore.

To make yours GT vs FM point. FM 2 + 3 + 4 (4.02+5.41+4.22) = 13.65 on 3 games vs GT 5P + 5 + 6 (4.16+10.88+2.34) = 17.38M on 3 games even if we put a game on a different platform to favor your point FM 1.35 makes total 15M... so we could say that all FM sum equals GT5+P... so it your point is strange.

GT6 proved that they sold enough to make great money and make GT7, all the people that play GT for the sim that it is (70.4M sold) would disagree with you... How much have any other racer have sold (arcades, sims, and others) to make it even plausible to say changing the game to be something that not a sim (we have wipeout, driveclub, motorsport and other exclusives to PS for the other audience) would raised the sales, is bizarre.

They need to inovate, but doing that by enhancing the sim is good way, by losing themselves isn't.

We still mock it... Make a Forza unbundled outsell GT and you can start making comparisons... after all FM is almost in the same iteration number and almost in the same number of gens, so you can't keep playing the wild horse card.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."