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HappySqurriel said:
jimmay said:
HappySqurriel said:
jimmay said:
Still waiting for a link to a RESPECTED independent website that proves that the wiimote is more accurate than dual anolog instead of people stamping their feet and repeating their opinions over and over again.

We've played this game before ... The only review you could find where the Wiimote was considered worse than dual analogue was Red Steel, in games like Resident Evil 4: Wii Edition there are quotes like " ... you'll discover the strengths of the new scheme and why, ultimately, the new Wii controls are superior." and "... Using the Wii remote, you can point at the screen and aim with a higher level of accuracy and speed than was previously possible." and " the extra speed and accuracy count for a lot. Birds that flew away before you could cap them in the GCN build will be a breeze to shoot dead in the Wii game. Headshots will come more naturally. Targeting legs and arms won't pose a problem. You will with very little practice be able to walk through environments with the analog stick, all the while setting up your next shot with pinpoint accuracy using the Wii remote. It's an undeniable improvement in control and one that helps you play better. " (IGN http://wii.ign.com/articles/797/797837p2.html )

 


No red steel wasnt the only game i could find, you said i couldnt even find one game that shows the wiimote having worse controls than dual analog and 30 seconds later after i did i quick search i found a review that said so. Resident evil 4 doesn't prove anything. The game was designed to be slow and you couldn't move your cursor around quickly not because the dual analog setup was incapable of doing that, it was deliberatly setup that way to make the game more scary.


http://wii.ign.com/articles/773/773509p1.html

"..."

"Blackhand Edition features over 25 unique motion controls, allowing you to pair up the nunchuk and Wii remote to deliver jabs, crosses, uppercuts, and power hits when fighting, IR aiming in both lock-on and free aim mode, and a ton of context sensitive grapple moves. It doesn't change the game by leaps and bounds, but after playing it on Wii I really can't see people wanting to go back to the traditional controls."

"..."

"When using firearms, players can either lock on and use the Wii IR to aim for specific areas (something that works relatively well, aside from a few non-fluid moves here and there), or press the "+" button and go into a total free-aim mode. Free-aim can be tweaked for sensitivity, and while this works great for making distance shots or quickly spinning to hit larger targets, it's often easier just to lock on rather than lining up a precise shot. Still, the option is there, and it's definitely a step above the dual analog option in the other versions."

http://wii.ign.com/articles/833/833766p3.html

"We've all become so focused on the next big leap in graphics that we sometimes forget that very few innovations have been introduced to home console-based first-person shooter control. For as good as the console version of Call of Duty 4 looks, the controls in Medal of Honor Heroes 2 absolutely spank it "

 


See the thing you fail to grasp is not every game released that uses dual analog controls is the pinnacle of how good dual analog controls can be. As somebody who has played both the godfather and medal of honor i can tell you right now that at best the controls for those games are average. Finding the odd opinion that isn't backed up by multiple other proffesional opinions is worthless, using ign for 'proffesional' opinions anyway is a joke because each console is set in it's own section and run by fanboys of that console.