McDonaldsGuy said:
The problem with Nintendo's logic though is that they would have sold more of a "realistic" Zelda game, and sold more Wii Us as a result. The Wii U NEEDS more hit games, and I don't think the new Zelda is gonna be it unfortunately. Brogamers who are all into COD might not get a Wii U for Zelda yeah you're right, but Twilight Princess pretty much sold most hardcore gamers on the Wii easily. Nintendo has made some bizarre choices with the Wii U and it's actually getting frustrating cause I am a huge Nintendo fan and don't like to see them doing this. |
I think you are making it sound like that's the primary reason they are going with that art style. Another perspective is they are doing it just because that's what Aonuma wants and "easier" development is just a byproduct. Back when WW was being developed, I doubt graphics work was much of a concern at that point. Aonuma had this idea of Zelda back when Zelda Gamecube was just starting (I think he had the vision further back, when he played ALttP, then tried to make a clone: Marvelous). He hid the true visuals of WindWaker from Miyamoto until the visuals was ready. And Miyamoto liked it (he approved it, no surprise, 'cuz most Zelda at that point was fairly "cartoony").







