Mr Puggsly said:
Wow, what a terrible argument. Its like you aren't even trying. Too Human was a mediocre game and didn't sell well. I'm guessing that has something do with MS not making an effort to continue that series. Epic's issues with Silicon Knights had nothing to do with the quality of the game. But you probably knew that. Crytek games are fine and they had a trilogy under their belt. I had more fun with the Crysis trilogy than the Killzone or Resistance trilogy. I would presume working with Crytek is easier than creating a whole studio just to handle Ryse games. Seriously, use a little logic. Even Sony has a history of letting 3rd parties handle their games. |
A terrible argument? Too Human had a higher metacritic than Ryse. Crytek poses a threat to no one when it comes to game development. They couldn't even properly figure out the Kinect. Come on man. A half assed and uninspired copy and paste Assassins Creed/ Arkham city clone in Roman Armor was supposed to be worth Microsofts investment? They are just desperate to pump out IP's at this point because their internal studios cant. I bet Crytek must've thought they were gods creating a game that could only run on small amount PC's but couldn't match the overall quality of Halo in gameplay. Thats where Cryteks achillies heel has always been. Gameplay was always their problem.
What fun you've had with Cryteks games is purely your opinion. That is not an argument and I leave you to your enjoyment. I would never judge what you enjoy so that is where I end that point.
Sony has a history of letting third parties help with games, but mostly when their first party is too busy after the original PS era. Ready at dawn? They are a secondary for SSM and Naughty Dog kind of like People Can Fly was for Epic when Microsoft kept begging the to make another Gears when they were focused on newer, bigger and better things. Demon Souls was made in tandem with Sony and Software. Unlike MS you see...Sony has studios formiable enough to help third party make games.







