burninmylight said:
There's a difference between the Super Game Boy and GC's GBA player, compared to porting 3DS games directly to Wii U. The former didn't compete with handheld consoles because they used the games you already own, so they didn't make make handhelds obsolete. In fact, they augmented their respective handhelds because you could still use your GB/GBA on the go and play on a bigger screen at home using the exact same copy of your game. There was no, "Do I want it on GB or SNES? GBA or GC?" Porting 3DS games to the Wii U makes it a direct competitor to the 3DS because you don't have that partner relationship. A downloaded Wii U game can't be shared with the 3DS. Nintendo first needs to implement a cross-buy system before this would start to make sense. Otherwise, the Wii U would be cannibalizing it's sibling. Pushmo World is a great example. It's been available for 3DS for a while and just released for Wii U. I'm debating on which console to buy it for: do I want to play it on a big screen with extra content, or do I want it on the go? Also, "For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. "
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A thousand times this. Good post.