Mr Khan said:
oniyide said:
Mr Khan said:
But the key is Lost World did nothing different in terms of game mechanics, aside from those points i cited (and a few others, pre-patch. Like mandatory tilt controls for some of the Wisps). It had 3D and 2D sections, and the 3D sections allowed for free movement, not forward auto-run. It's really hard to suggest that the game was just that much worse. Heck, most of the art-style was cribbed from Generations (and the game comes off very well for it).
The super-generic villains weren't much of a help, but that's neither here nor there.
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Its an opinion ill suggest its worse all day, nothing nobody can do about it. Ill take the "auto run" which by the way isnt even true, because there were parts of the game were you did do platforming as modern Sonic. Did you even play it? I dont care if it allowed free movement, lots of games allow free movement doesnt make them any less boring. You still went forward, but did it a slower pace. Too much wall running which IMHO wasnt fun, felt more like a chore. The 2d sections dont even come close to Generations
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I've played everything except Generations. I had assumed its setup was the same as Unleashed and Colors in that regard.
If not, i stand corrected, though less autorun is still better. Adventure 2 is the ideal they should be striving for.
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dont mean to be a dick, but its really hard to have a discussion when you didnt even play the game we are discussing. IMHO its pretty much a better Colors with classic level setup and Colors was a better Unleashed. Adventure 2 had alot of autorun at least on the Sonic/Shadow levels