Well, its good for the certification department, with all those hours vague, that we can garantee :D.
But in reality, even if nintendo tried to cater to 3rd parties in some moment before the console launched, they come to then too late, and seems most of the input of the devs came long after the desing of console where alreadly defined. I remenber that declaration from a THQ developer upon the premature cancellation of Metro Last Light on the system:"Wiiu processor is slow and horrible". How nobody come to him and asked before? If they were serious about having that support, they need they feedback as much as they their own.
I remenber too that at a meeting at gearbox before ps4 was announced, the director of the studio (pitchford something) said for the head of sony project that if ps4 would have only 4GB, they were done, and everybody there agreed. Then that head came back to japan and made ps4 have 8GB. Some time later, that same studio stated that they were not working in any wiiu games because that product was something nintendo just put on the market and then came to them, having no real input from them.
So yeah, if they intend to have any kind of support on their next machine, they need to listen to developer around the globe(not only japanese), and this takes time. They can't start so late next time.
But in no way its good for nintendo to have less titles in its catalogue. Do you realize that some of the titles we saw at e3 will slip to 2016? That the lack of expressive games this summer will make people who just bougth the MK8 bundle will just put away the console or sell, and say that is crap because the lack of games? Lets take a look at hyrule warriors, devil third and sonic boom. Thoose are the game that you want to be wiiu exclusive? Do you really believe that those game will outsell another Wiiu multiplat release and will lead the return of 3rd parties? If splatoon, and other effort like yar yoshi and bayonetta 2 don't sell really well, you can bet nintendo will do what give them money: sequel after sequel.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko







