| S.T.A.G.E. said:
Also, I never doubted that PC sales are rising. I was just speaking primarily about Ubisoft games in general. Is that a Ubisoft list because it has no description of what it pertains to. |
That was from Ubisoft's last financial call yes.
now addressing your other points.
Watch Dogs was made lead on PC http://www.pcgamer.com/2013/02/27/watch-dogs-is-targeting-pc-as-lead-platform/ r at least that is what Ubisoft's CEO said. They also said AC4 was PC lead as well http://gamingbolt.com/assassins-creed-4-black-flag-pc-is-lead-platform-will-be-ported-to-consoles. Not that it shows in the quality of the end project.
Far Cry 2,3 and 4 are not Cryengine actually they are built on the in house Dunia Engine. It should also be noted both Assassin's Creed's Anvil engine and Watch Dogs Disrupt engine actually use tech from Dunia. For example
"The Anvil and Dunia engines are quite relevant here as there are features that were taken from both of those engines and used in the construction of the Disrupt engine. So things like Assassin's management of an open world city, and Far Cry's vegetation and AI mechanics have been implemented in Disrupt."
http://www.destructoid.com/how-the-new-disrupt-engine-gives-life-to-watch-dogs-253470.phtml
Ubisoft have a central tech team that works on tools and technology fo all their games. It's based in Montreal and has over 100 developers just in that department. Having the tools and piepline be similar across all their projects is esential for how Ubisoft manages their development teams where each game is worked on by multiple studios around the world and developers switch between projects as needed. You don't want to have to retrain everyone when you are moving hundreds of people between projects.
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