zarx said:
S.T.A.G.E. said:
The bulk of Ubisofts sales across the board come from consoles no matter how you slice it. When you add up all of Ubisofts games on PC the disparity becomes greater. Add Assassins Creed, Far Cry, Watchdogs, Splinter Cell, Rayman and more and you'll realize exactly why Ubisoft might find it to be much better to have parity. Regardless of the matter PC is still the lead platform.
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The bulk of their sales yes but they still do very well on PC considering how shitty most of their PC ports and UPlay is on PC. However Assaassin's Creed IV and Watch Dogs (despite not enabling all the effects that were in the E3 2012 build and some pretty shoddy optimisation that caused stuttering that moders could kinda be fixed by modders, they still added TXAA support, better volumetric lighting, slightly better textures, HBAO+, better warter simulation, and offered higher quality shadows and reflections) both still had PC specific enhancements, despite that. Seems odd that one of their franchises that does piticularly well on PC and will likely do better on PC than the others is the one they are aparently going for parity with.
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Assassins Creed and Watchdogs were made for console gamers therefore consoles are the lead platform (I thought you knew this, Ubisoft has long since admitted this). Far Cry is a PC game by history therefore it is lead over there but because of the sales on consoles and readiness of power this gen have been given some leeway. The consoles have at least been up to snuff to give a great showing on all platforms so this is great all around for everyone. Modders will screw with Far Cry anyway, so I don't really see the issue.