Aielyn said:
Sony consulted their dev teams and 3rd parties to determine what hardware to put into the system, but I'm talking about design of the parts. Nintendo's CPU, GPU, etc, are all custom designs each time, while PlayStation CPUs tend to be mostly stock-standard with just a bit of tweaking. This is especially true in the current generation, where the PS4 (and Xbox One) internals have been identified as regular PC components except for a few small tweaks. I'm talking about Nintendo having an engine development team advise them on the exact functionalities of the hardware - not like "should have motion controls", but like "should have an operation on the CPU that does THIS", or "This particular operation should be made faster if possible". |
What makes you think that ICE team wasn't advising Cerny's team when they were designing PS4? Or MS teams doing the same for XOne? While they might have what appear to be regular PC parts inside (though that's not completely true), they each have specific architectures that are fine tuned according to what both companies believed is the best...just like Nintendo designed WiiU.
As I said, they do not need Crytek for that, unless you think their tech group is that behind the current curve.