BasilZero said:
Whether the term was coined in one era or another is irrelevant - the industry considers them two separate genres. Your comparison of a health bar and equipment making characters stronger was what my example of GTA was alluding to. They might play in the same PoV but are not the same genre - Ninja Gaiden NES and Super Mario Bros are not the same genre yet they play in the same PoV. The Legend of Zelda and Alundra are an action-adventure games in their own respect while the rest are RPGs. There may of been inspirations but clearly they are two different genres. Also reported for that insult, why are you spewing profanity when I'm just having a normal conversation with you? Its not a mere technicality of a game engine. One is clearly leveling you up like how a RPG is suppose to be mixed with fighting constant enemies to little to no puzzles - the other one plays more like an action game where your abilities improve based on your equipment/items and mostly focus on exploration/exploitation of the environment to progress through the game. They are not identical - not even close. Your nostalgic feelings prevent you from differentiating the two genres. |
http://en.wikipedia.org/wiki/Action_role-playing_game
The next two years, 1986 and 1987, would see the release of games that would further define the action/RPG genre in Japan. An important influence on the genre was the 1986 action-adventure, The Legend of Zelda had many features in common with RPGs and served as the template for future action RPGs.[31]
your source.
look at the soul blazer triology: 2 of 3 have a health bar.
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