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BasilZero said:
Faxanadu said:

You level up as you progress. If you do that by collecting points/money to get stronger/buy new stuff or by finding new gadgets /hearts on your way is rather irrelevant. Both times you grow stronger and enemies that used to be a threat become a nuissance.

If your health bar is an arbitrary number that reduces to zero vs. hearts that reduce to zero vs. apples that reduce to zero, vs. rupies that reduce to zero or a green line that reduces to zero - how on earth is that different? Of course there is a health bar in all those games.

And please dont make an assumption of the RPGs I have or have not played. I am very well aware of what is a classic RPG and what not. And clearly all the games I mentioned are not RPGs. Except of course CT, which is an obvious RPG.




But you put Chrono Trigger in the same light as Link to the Past in terms of genre which is the point of your OP psost .

 

So clearly you believed Chrono Trigger and The Legend of Zelda are in the same genre which is of course wrong.

The only games on that list in your OP that are not RPGs are Alundra and The Legend of Zelda A Link To The Past - all the rest are RPGs.

You are mixing your nostalgia with the lack of knowledge of what each game's genre clearly is.

Action RPGs are RPGs. Action-Adventure games are a form of Action games.

They are sub genres, nothing more - nothing less.

You also grow stronger by wearing body armor and getting better weapons in GTA, still that doesnt make it the same as The Legend of Zelda, Chrono Trigger, Mana series or the Soul Blazer Trilogy.


Dont berate me on my knowldge of anything. What makes you believe you can do that?

I am well aware that CT is a stretch on that list as I have stated multiple times in this threat.

I have also stated that action RPG did not exist in that time but rather is an invention of the 3D age.

What does GTA have to do with anything?

Let someone play all the games (except for CT) and ask them if they play similarly. They will say yes. so it is the same genre. Whether AA or RPG elements are a bit more pronounced in one or the other, who cares?

Please stop beinbg so anal about a mere technicality of levelling-up system. It is a secondary gameplay mechanic that does not change the way you play the games, i.e. almost identical.



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