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BasilZero said:
Faxanadu said:

Then lets call the genre "Lets walk around and hit stuff, and sometimes get new stuff to hit the moving stuff with". God, this is tiresome. tell me again, what is the different GAMEPLAY MECHANIC between those games? There is none.


One of the fine and clear principles of a RPG is a leveling up system - of which the Soul Blazer Trilogy , The Seiken Densetsu series and Kingdom Hearts all share - that is their main focal point in gameplay.

Action-Adventure games main focal point is Puzzle elements and exploration/exploitation of the environment.

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An action-adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game.  Some examples of action-adventure games include The Legend of Zelda, God of War, and Tomb Raider series.

Role-playing video games use much of the same terminology, settings and game mechanics as early pen-and-paper role-playing games such as Dungeons & Dragons. Generally, the player controls a central game character, or multiple game characters, usually called a party, and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in tactical combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.

You are so right.

In one you beat the boss of the dungeon, then a chest appears and your health bar increases.

In the other you beat the boss of the dungeon, and get points for it, which makes your level go up and your health bar increases.

So much difference. And in one you walk around and hit stuff, and in the other you only walk around and hit stuff.



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