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BasilZero said:
Faxanadu said:

No I dont see a difference. The main play mechanics are almost identical. In one the health bar is hearts, in the other something else. Who cares? You can increase it. In one you have more armour option, in the other at some point you get something that cuts enemy damage by 50%. Who cares? Its the same thing. You walk around and hit enemies and you have a top down view and you have temples and you solve puzzles. How your stats increase is a absoluteley secondary or tertiary play mechanic that for me is no reason to put those to games in two different categories. Especially since the play almost identically.

Same with Illusion of Gaia and actually also Secret of Mana etc..

With Chrono Trigger, the main play mechanics are a bit different.


So basically TPS and FPS are the same genre? lol

The industry as a whole labels both Zelda and the other games as different genres not only because they say they are but because they are fundamentally different game types.

Just because they have a health being different, does that mean Super Mario 64 is the same?

How your stats increase is not secondary.....they DO affect the gameplay completely. In the Legend of Zelda your damage output is based upon your weapons/items/tools, in the other games Stats, buffs AND weapons make up the bulk of the battle mechanics.

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The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース Zeruda no Densetsu: Kamigami no Toraifōsu?, lit. "The Legend of Zelda: The Triforce of the Gods") in Japan, is a 2D action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console.

Terranigma, known as Tenchi Sōzō (天地創造?, officially translated The Creation of Heaven and Earth)[1] in Japan, is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet.

Secret of Mana, originally released in Japan as Seiken Densetsu 2 (聖剣伝説2?, lit. "Legend of the Sacred Sword 2"), is a 1993 action role-playing game developed and published by Square (now Square Enix) for the SNES.

Illusion of Gaia (ガイア幻想紀 Gaia Gensōki?, lit. "Records of the Illusion of Gaia"),[1] known in Europe and Australia as Illusion of Time, is an action role-playing game that was released on September 1, 1994, for the Super NES.

Kingdom Hearts (キングダム ハーツ Kingudamu Hātsu?) is a series of action role-playing games developed and published by Square Enix (originally by Square).

 

 

So in other words, who cares? The Industry that defines the two genre types and the fans who dedicate their time to enjoy both genres.

For me, there does not exist a clear cut boundary between thos two genres. The line is rather arbitrary and can be drawn on the left or right of secret of mana. In fact, it is a fluent transition for action adventure to RPG, and all those games lie somewhere in the middle. Sure, Zelda and Allundra might be a bit more AA, the comes IoT, then Terranigma, then SoM, but all in all, they are 80% similar at least.

And I can also quote wikipedia:

Terranigma (jap. 天地創造 Tenchi Sōzō, wörtlich: Erschaffung von Himmel und Erde) ist ein Videospiel und Genremix aus Action-Adventure und Rollenspiel in einem Fantasy-Szenario.

Illusion of Time (jap. ガイア幻想紀, Gaia Gensōki, dt. „Aufzeichnungen der Illusion von Gaia“; in den Vereinigten Staaten als Illusion of Gaia erschienen) ist ein Action-Adventure-Videospiel mit leichten Rollenspieleinflüssen,...Die Spielmechanik ähnelt stark den Zelda-Spielen sowie in manchen Aspekten auch Secret of Mana und dem später erschienen Terranigma.



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