HoloDust said:
Zero999 said:
HoloDust said:
You seem to fail to realize (on purpose or otherwise) what he's saying - Hyrule Warriors is WiiU exclusive and it will be fine tuned for WiiU.
Nintendo and their 3rd party exclusive partners will squeeze eveything that they can from WiiU, but that does not mean that rest of 3rd party devs will waste their time and resources trying to do something that should be easy by default for 8th gen console.
Pulling 'GPU intensive arhitecture' card is obfuscation of real issue (given that both PS4 and XOne are also 'GPU intensive arhitectures' and they would have no problem), and the real issue is WiiU's very weak CPU.
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those are pretty poor "arguments". you are baselessly saying it takes an herculean power to do this stuff on wii u when it's merely DIFFERENT. Just like every console is different from one another. ps3 was VERY different from 360, in terms of programing. just for the games to be ported to ps3, devs had to put far more effort than they will ever have with any wii u game. would you consider they were wasting their resources on ps3?
Developing for wii u is different than for ps4, wich is different than for xone and all are different from wii, ps3 and 360. it's a dev 's job to learn how to use each hardware without making complaints up.
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I'm not sure about what "arguments" you're talking about, but I'll suggest you reread few previous posts, specially one with Dynasty Warriors dev and from EG article, before jumping the gun.
Naturally that developing for every system is different than the others. But that's not what was the subject of discussion - porting 7th gen game to 8th gen console should be very easy, not something that requires that much trouble due to weak specs of one or more components.
But I agree, it is indeed devs' jobs to learn how to use hardware properly. Of course, there needs to be incentive for that, and for 3rd parties that means user base that is actually buying those titles...which in Wii U's case is not happening.
Which brings us at the end to Ubi, their resolve to support Wii U and, in the end, their (completely justified) reasons to drop or lower that support.
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This. Say what you want about PS3 but for all the crying some Wii U owners are doing, those initial PS3 multiplats ran just as bad or even worse than any on Wii U. But the difference is, those games were actual bought given devs to incentive to not only continue but to make them better. Which they did. Some will pull "well Sony players just put up with it, not us Ninty guys" so be it. Dont complain when games dont come to the system then.