Zero999 said:
those are pretty poor "arguments". you are baselessly saying it takes an herculean power to do this stuff on wii u when it's merely DIFFERENT. Just like every console is different from one another. ps3 was VERY different from 360, in terms of programing. just for the games to be ported to ps3, devs had to put far more effort than they will ever have with any wii u game. would you consider they were wasting their resources on ps3? Developing for wii u is different than for ps4, wich is different than for xone and all are different from wii, ps3 and 360. it's a dev 's job to learn how to use each hardware without making complaints up. |
I'm not sure about what "arguments" you're talking about, but I'll suggest you reread few previous posts, specially one with Dynasty Warriors dev and from EG article, before jumping the gun.
Naturally that developing for every system is different than the others. But that's not what was the subject of discussion - porting 7th gen game to 8th gen console should be very easy, not something that requires that much trouble due to weak specs of one or more components.
But I agree, it is indeed devs' jobs to learn how to use hardware properly. Of course, there needs to be incentive for that, and for 3rd parties that means user base that is actually buying those titles...which in Wii U's case is not happening.
Which brings us at the end to Ubi, their resolve to support Wii U and, in the end, their (completely justified) reasons to drop or lower that support.