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CDiablo said:
theprof00 said:

Bolded is not true, and is a complete exaggeration of the point.

MS wanted to give gamers what they wanted, but only in the way MS saw profit to be made.

There was no reason to tie digital to MS ownership. There was no reason to require MS to be paid for trade-ins at gamestop for used games. It would only increase consumer costs, or hurt gamestop.

I dont think MS was getting paid just the game devs. Publishers have been bitching about used sales forever and this was MS's anwser. Publishers loved the old X1 ecosystem.

Fact: There was NO way to trade your disc-based games, that you physically own on ebay or any other marketplace. MS got a cut of every used sale. Look it up. This isn't FUD. There was no reason for this.

They announced you can do a 1 time license transfer to friends, so you could theoritically sell them without anyone getting a cut

Fact: You couldn't play your disc-based games without an online checkin. A certain someone was even fired for mocking people about being always online. Yet somehow steam is able to allow offline play of digital games. Funny.

The reason is they wanted to do a all digital system, but not piss off retailers. This way there is still incentive for major retailers to carry XBone. The disks were merely install disks and each game would come with a licence key that you register to your account, like steam. The 24 hour check was so you dont install the game unplug from the internet, then sell the game(license) to gamestop

Fact: You could not play your disc game on a friend's xb1. There were literally arguments defending this saying "oh I'll just bring my xb1 to my friend's house, big deal". Or "I can if I log-in with my profile", yet if you let a friend borrow game A and you wanted to play game B, you physically could not play different games at the same time on different xb1s, because you could not use the same login at two places at once. It's like "*ring ring* Hey bill, it's me, I let you borrow halo, but I want to play fifa now, so can you please log out of my account. I'll text you when I'm done".

You can play your games on a friends X1 as long as your XBL was logged in on their console

Fact: The family share has literally NEVER EVER BEEN FULLY EXPLAINED. EVER. IN HISTORY.

There were no features that had to be done the way MS wanted to do them. MS just decided what the most profitable way was, and made all their decisions based on that. That's not a terrible way to make money, but it's also important to wonder whether a consumer will actually support that. They did not.

MS's goal was to push the all digitial future that publishers/(some)devs want. They didnt want to sever ties with big box giants like Walmart so(some madman) tried creating some sort of digital/physical hybrid. If MS announced an all digital system all the big sellers would not sell the hardware because the money profit in the gaming industry has always been in software sales. MS was trying to balance customers, retailers and resellers all while keeping games in a digital enviroment. It is a bad idea, hopefully never to be seen or heard of again. If steam tried this shit Im sure they would not get the flack MS gets. They just dont let you resell games at all.



1. That's just your theory. There was and is no evidence of this, especially what the cut would actually be.

2. That was announced afterwards, if you recall, and again, it's one time. Still not physical ownership (which every other company offered)

3. If you recall, Gamestop was extremely pissed off. So, that strategy didn't work so well. Gamestop even halted preorders. Again, online check didn't have to be required. An online check whenever the system went online however, would have sufficed. Sure maybe someone would be able to go a couple months before their game was deactivated from the system, but how much of a problem would it have caused, really?

4. Yes, I actually wrote that in the paragraph, and also addressed it. You couldn't play YOUR account with a different game on your home xb1 while your friend was borrowing and playing your game. Not very smart.

5. MS tried to use xb1 as a trojan horse. I've written several threads about this already, and just how many shoestrings tied this boot together. They were pushing to integrate azure into every major retailer. They were trying to get all businesses onto the azure cloud. They wanted to get into the ratings (like nielsen) business. They wanted control and profit off of the secondary market. They wanted control of imports (remember they disallowed importing based on IP addresses. This was actually in their plan until they abandoned it). They wanted tv control. They required devs to make content for windows phone if they wanted to make xb1 games until the id# program. They required games to be equal or better on xb1. They didn't allow indies to make games on xb1 if they made the ps4 one first...they both had to come out at the same time. They wanted control of the servers for every game. They bought out exclusive sports packages.

It's really amazing everything they tried to control with this system. Making devs and businesses happy was an afterthought. They didn't sit at a table and say, "what can we do to improve the industry", they said, "How can we make more money, and keep everyone else happy enough to eat the scraps from our table".