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DICE’s Johan Andersson – “If Your Console Version Is Equal To PC Ultra, You Are Not Taking Advantage Of PC”

While Battlefield 4 faced a number of network issues, the engine that was powering it – the Frostbite 3 engine – was a really piece of art. Frostbite 3 scales incredible on penta-core CPUs, and is one of the few games that looks significantly better on PC than on consoles. Not only that, but the engine did not overload a GPU’s VRAM in order to display high-resolution textures. Continue reading

 

Call of Duty: Ghosts – Invasion DLC Coming To PC On July 3rd

Activision announecd today that Call of Duty: Ghosts players on PC will be able to get their hands on Invasion – the game’s third epic DLC Pack – on July 3rd. According to the press release, Invasion offers players four new multiplayer maps each with a unique field order, plus “Awakening,” the third chapter in the game’s four-part episodic Extinction storyline. Continue reading

 

 

Titanfall Is Playable For Free This Weekend

Electronic Arts has announced that Respawn’s Titanfall will be playable for free this weekend. The limited freeware version of Titanfall is part of EA’s newly announced Origin Game Time program. Continue reading

 

Elder Scrolls fans petition Bethesda: put Arena and Daggerfall on Steam for 20th anniversary

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What do Elton John, Aretha Franklin and The Elder Scrolls all have in common? If you said poor draw distance, you’re wrong and very rude. The correct answer is a birthday in March.

The Elder Scrolls was 20 this year, and Bethesda celebrated with an expensive box set and a  sweet blog post from Todd Howard. But a subsection of the series’ community have begun politely nudging the developers to do a little more: namely, release the first four games of the series for free. And if they can stretch to it, their source codes too.

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Battlefield 4's launch was a disaster because it was ambitious, says EA boss

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When Battlefield 4 was announced, some worried aloud that it didn't look nearly different enough from its predecessor released just two years before.

But EA head Andrew Wilson reckons the game's problems - and boy, Battlefield 4 has had problems - stem from exactly the opposite issue: Battlefield 4 was too big an idea to fit its own development cycle.

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Watch Dogs E3 2012 graphics could have left it "less enjoyable or even unstable"

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Nine minutes of in-dev footage fueled two years of expectation ahead of Watch Dogs’ release - but that gave way to slow-burn fumes of outrage in some quarters upon its release last month. Even on Ultra settings, the finished game didn’t match the luscious lighting and dramatic depth of field seen in the E3 demo - and modders soon discovered those effects had been hidden in Watch Dogs’ files.

Why? That’s the question Ubisoft have sought to answer today.

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Check out my hype threads: Cyberpunk, and The Witcher 3!